The art of Hibernated 2
The loading screen of a text adventure is often the only graphic presented to the player. So shouldn't it be a path to another world, a bridge full of atmosphere, that leads you straight into to the upcoming fiction?
When I created Hibernated, I never dreamed it could be such a massive success. The scene warmly accepted the concept of ...
DAAD: C64 tape mastering
Let's say you created this wonderful adventure and you already managed to bundle a Commodore 64 disk release, which is already half the battle. How do you get it on tape now, as we all know tapes are the future? It's actually an easy and straightforward process, so let's have a look!
It is intended you follow this tutorial in an ...
The Quill: overriding movements
I often recieve questions from people seeking advice when writing their own interactive fiction for classic computers. The world needs more adventures, so I'm always happy to help. The newest request from Paul J. Beel now finally convinced me to start my own collection of professional tips and tricks for the amazing adventure writers by Gilsoft / Infinite Imaginations, which ...
Going 8-bit
Have you ever wondered what made me rekindle my old love for 8-bit computers and also become an avid collector? This very extensive article is a collage of my two publications Going 8-bit Part 1: "back to where it all began" and Going 8-bit Part 2: "better than diggin' up cartridges in the desert" (the last title was a homage ...
Return C64C housing
What is it like when you look at something from a different angle, under a different light? To rediscover something familiar, perhaps even to redefine a small part of the story? Subtle and inconspicuous as if it had always been so? We would like to try this today with the new Return C64C housings. The idea is no longer entirely ...